Review: Trillion – God of Destruction (PC)


Trillion: God of Destruction is a difficult game to categorize as it has prominent features from several genres. RPG, Rogue-Like, and even some sim elements are all a big part of this game. They mesh particularly well in this case, and create a somewhat unique experience. Let’s take a closer look at Trillion!


The game begins when the Underworld is under attack from a revived God of Destruction, Trillion. The Great Overlord Zeabolos, current leader and protector of the underworld, is easily defeated and killed during the initial confrontation. However, a mysterious woman named Faust offers him a deal: great power, enough to defeat Trillion and destroy it forever…at the cost of his soul once Trillion is defeated. Zeabolos gladly accepts and is brought back to life. From here, Zeabolos realizes his body is not suited for literally anything and assigns his other Overlords the task of fighting Trillion. Using a special ring Faust crafted from a part of Zeabolos’s soul, the other Overlords can harness and utilize his power.

Trillion has an interesting story, told through a slew of cutscenes. Sometimes these are quite lengthy, lasting several minutes or more. Sometimes these occur after after training sessions at the beginning, and oftentimes at certain intervals. These do get annoying later on, but the developers saw fit to include a Skip option. However, this doesn’t entirely skip cutscenes, but rather speeds them up a great deal. Most of the cutscenes focus on your Overlord and how they are dealing with their training, as well as inter-personal relationships with Zeabolos and the other Overlords. You learn a great deal about each character in this manner, and some of the things you’ll discover are pretty interesting.





You are given the initial choice of one of three different overlords to begin training. There are several in total, and later on you can play as each one. They all have their own story and unique personal challenges to overcome, so it’s worth playing each one. Basic gameplay is very simple and mostly menu-based for the majority of your time. You will be assigning and completing various training regimens to earn EXP for your Overlord, which you can later spend to permanently upgrade their stats and abilities. Each training regimen focuses on a particular stat, but also allows you to earn smaller amounts of EXP for the other stats. For example, completing the AUR training nets you the most AUR EXP, but you also earn a small amount REF, CHARM, and TASTE EXP as well. There are a lot of other options as well, including a blacksmith to improve your weapons, a shop to buy items, and another shop to buy Devil Envoys; these little critters assist you in battle on their own, oftentimes handling the rabble monsters while you focus on Trillion.

The rogue-like element comes from the Valley of Swords. Each time you complete a training regimen with a Great Success or higher, you earn a Training Medal. You can challenge the Valley of Swords once you have earned 5 medals. The Valley consists of small, randomly generated dungeons filled with loot, traps, and monsters. A lot of the items you’ll need to improve your Overlord, as well as consumables, can be obtained here. Every so often during your training you’ll be able to take part in “practice” battles against a being named Mokujin who can sort of mimic Trillion’s form and power. These battles take places every few days in-game time and are a good way to gauge how well prepared you are to face Trillion.

When you do face Mokujin or Trillion, most attacks are telegraphed on the grid you move on. Sections will light up to tell you exactly where attacks will hit, and they will change color to indicate how long until the attack is performed. It’s best to avoid these areas at all costs, because you will take a LOT of damage otherwise. Sometimes they will just outright kill you. These battles are probably the most challenging aspect of the game, and rightfulty so. I mean, you’re battling the God of Destruction! Best to take things slow during these battles and try to plan your moves carefully.



Similar to Idea Factory’s other games, Trillion has a very anime-esque look and feel. The characters are all very well drawn and slightly animated in cutscenes. Each overlord is based on one of the Seven Deadly Sins, and this is reflected in most of their design. Ashmedia, Overlord of Lust, is clearly the best represented…for obvious reasons. In battle, the Overlords have a slightly chibi look, which actually works pretty well.


For the majority of your time, you will hear the same song on an endless repeat loop. This gets a little tiresome after a while, so the portions of the game where you are not training your Overlord will come as a big welcome. The other tracks in the game are fairly well done, especially the intro song before the title screen. That is by far my favorite part of the game’s soundtrack. Each character is voiced, but some cutscenes do not feature full voice acting. Still, when the occasion calls for it, most of them are really great. By far my favorite one is Ashmedia, the Overlord of Lust. She has that tone in her voice and does indeed sound like an avatar of pure lust. The other Overlords’ voice acting is pretty spot on as well, and each of them have their own personality that is brought to life by the voice acting.


Even though Trillion is a very well designed game with great story and characters, it can be VERY grindy. Keep this in mind before you buy, but if you like games with grinding you’ll have plenty to do. There are a few secrets that you’ll uncover as you play, but I won’t spoil those here. Trillion is worth a buy, and if you can snag it in a sale — even better.

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