Review: Bulb Boy (Switch)

Sometimes there’s nothing more charming than a nicely crafted point ‘n’ click game. We’re still going to have to wait a little while before any of TellTale’s series make it to the Nintendo Switch but for the time being, Bulb Boy is here to offer fans of the genre something to hold on to. In plenty of ways, however, Bulb Boy proves to be more than just an appetizer. In fact, it does have the ability to hold its own.


The game’s plot is a relatively simple one. Monsters are lurking within the little guy’s house and members of his family have gone missing. It’s up to the titular protagonist to set things right and drive the evil away.


Contrary to the basic plot summary, what makes Bulb Boy stand out is how delightfully twisted the game can be. The art style consists entirely of shades of green (or red, if Bulb Boy suffers a disturbingly deadly fate). While this kind of look is obviously not suitable for everything, Bulb Boy takes the color choice and applies it to a creepy atmosphere; he is all on his own here and the fact that he’s a walking light bulb – among vastly darkened paths – reflects how lonely the scenery is. Lighter shades of green accompany flashback scenes as shown below.

Yet everything is mostly as cartoon-y and silly – if not downright juvenile – as anything that could be shown on Cartoon Network. The game balances out its surreal horror with its relatively humorous events and character interactions. To me, that’s what makes Bulb Boy, well…Bulb Boy! The way it presents itself throughout the venture is its greatest strength.


The music takes on the atmosphere the shades of green set up. It does this by constantly providing a creepy ambiance. The music sometimes changes things up depending on the situation, but it mainly sticks with its suspenseful vibes. In a way, it actually kind of makes me think of Luigi’s Mansion. Adding to that are the adorable “voice” clips Bulb Boy himself can make, especially his laugh.


The gameplay is not unlike that of other point ‘n click games out there. As Bulb Boy, you move around rooms, find anything to use, and apply them to any possible situation there could be. The puzzles aren’t usually anything too complicated (Considering I usually suck at point ‘n clicks, that should probably say something), but the appeal of Bulb Boy is getting the events to unfold. It’s gratifying to watch the actions play out and proceed to the next room or sequence. That’s all a point ‘n click really needs to do, no?


Overall, Bulb Boy is a great time for fans of the genre and/or for cartoon enthusiasts such as myself. It’s not a terribly long game, but the journey along the way to the end is well worth your time.

Share this article: