Nintendo is evaluating 5G broadband for cloud gaming

It has been quite some time since Nintendo was generally regarded as being on top of cutting edge technology for their products. Indeed, Nintendo typically waits for a tech product to become established and widely available before implementing them into their hardware. However, that does not mean Nintendo is not carefully considering emerging technologies and how to incorporate them into their gameplay experiences. In fact, at this moment they are evaluating 5G broadband and how this high speed wireless capability could be utilized.

“While we don’t expect all games to become cloud games any time soon, the technologies are definitely advancing. We see a future where cloud and streaming technologies will develop more and more as a means of delivering games to consumers. We must keep up with such changes in the environment. That being said, if these changes increase the worldwide gaming population, that will just give us more opportunities with our integrated hardware and software development approach to reach people worldwide with the unique entertainment that Nintendo can provide,” said Shuntaro Furukawa, President of Nintendo.

There is already limited support for game streaming on the Nintendo Switch. Resident Evil 7 is a title that must be streamed to the hybrid console.

This does not necessarily mean we should expect to see a 5G capable Switch any time soon. Product development is a lengthy process and the technology is not yet widespread enough to make it worthwhile for Nintendo to implement. However, this news does indicate that Nintendo is keenly aware of the possibilities afforded via game streaming and I would not be surprised in the slightest if they are investigating ways to stream their massive catalog of back titles.

What do you think? Would you be interested at all in a Nintendo streaming service? Let us know on Twitter or Facebook.

Source: Nintendo report via Nintendo Life

Featured image courtesy of Computer World.

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